# eh fuck it, lets put soc headers for the vanilla maps too

LEVEL M2
LevelName = Tidal Palace
Music = DSZ2
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M3
SkyNum = 7
Lua.MM_Disallow_team_versus = true

Level M3
LevelName = Thunder Citadel
Music = CEZ2
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M4
Weather = 1
SkyNum = 10
Lua.MM_Disallow_team_versus = true

Level M4
LevelName = Desolate Twilight
Music = MP_DES
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M5
SkyNum = 101
SkyboxScale = 64
Lua.MM_Disallow_team_versus = true

Level M7
LevelName = Sapphire Falls
Music = MP_GHZ
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M8
SkyboxScale = 64
SkyNum = 502
Lua.MM_Disallow_team_versus = true

Level M8
LevelName = Diamond Blizzard
Music = MP_AIR
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M9
Weather = 2
SkyNum = 55
Lua.MM_Disallow_team_versus = true

Level M9
LevelName = Celestial Sanctuary
Music = MP_FOR
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = MA
Weather = 3
SkyboxScaleZ = 16
SkyNum = 230
Lua.MM_Disallow_team_versus = true

# waaaaay too big
Level MC
Levelname = Granite Lake
Music = MP_GLZ
TypeOfLevel = Match,Tag
NextLevel = MD
SkyNum = 16
SkyboxScale = 32
SelectHeading = Standard
Lua.MM_Disallow_team_versus = true

Level MD
LevelName = Summit Showdown
Music = VSAGZ
TypeOfLevel = Match,Tag
NextLevel = ME
Weather = PRECIP_SNOW
SkyNum = 17
SkyboxScaleX = 64
SkyboxScaleY = 64
SelectHeading = Standard
Lua.MM_Disallow_team_versus = true

Level ME
Levelname = Silver Shiver
Music = MP_WT3
TypeOfLevel = Match,Tag
NextLevel = MF
SkyNum = 20
Weather = PRECIP_SNOW
SelectHeading = Standard
Lua.MM_Disallow_team_versus = true

Level MG
LevelName = Pristine Shores
Music = MP_GHZ
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = MH
SkyNum = 76
Skyboxscale = 32
Lua.MM_Disallow_team_versus = true

Level MH
LevelName = Crystalline Heights
Music = MP_CHZ
TypeOfLevel = Match,Tag
SelectHeading = Standard
NextLevel = M0
SkyNum = 69
Skyboxscale = 256
Lua.MM_Disallow_team_versus = true

# unique gimmick, i love this map, but its gotta go
Level N1
LevelName = Midnight Abyss
Music = MP_DM2
NextLevel = N2
TypeOfLevel = Match,Tag
SkyNum = 22
SelectHeading = Classic
Lua.MM_Disallow_team_versus = true
