Freeslot
MT_NUKE
SPR_NUKE
S_NUKE_0

State S_NUKE_0
SpriteName = NUKE
SpriteFrame = A
Var1 = 0
Var2 = 0

Object MT_NUKE
MapThingNum = 4094
SpawnState = S_NUKE_0
Radius = 36*FRACUNIT
Height = 375*FRACUNIT
Flags = MF_SOLID|MF_NOGRAVITY
SpawnHealth = 1
ReactionTime = 20
#$Title Nuke
#$Sprite NUKEA0
#$Category Eggship (SaxaMM)
$NotAngled