Freeslot
SPR_KERT
SPR_TELE
SPR_H2TR
SPR_H2BK
SPR_H2VH
SPR_H2BB
SPR_H2BT
MT_H2BULB
MT_H2VHS
MT_H2BOTTLE
MT_H2BOOKS
MT_H2TREE
MT_KARTSCENE
MT_TELE
S_H2TREE
S_KARTSCENE
S_TELESCENE
S_H2BOOKS
S_H2VHS
S_H2BOTTLE
S_H2BULB
sfx_opm

State S_KARTSCENE
SpriteName = KERT
SpriteFrame = A
Duration = -1

State S_TELESCENE
SpriteName = TELE
SpriteFrame = A|FF_PAPERSPRITE
Duration = -1

State S_H2TREE
SpriteName = H2TR
SpriteFrame = A
Duration = -1

State S_H2BOOKS
SpriteName = H2BK
SpriteFrame = A|FF_PAPERSPRITE
Duration = -1

State S_H2BULB
SpriteName = H2BB
SpriteFrame = A
Duration = -1

State S_H2VHS
SpriteName = H2VH
SpriteFrame = A
Duration = -1

State S_H2BOTTLE
SpriteName = H2BT
SpriteFrame = A
Duration = -1

Object MT_TELE
MapThingNum = 4270
Spawnstate = S_TELESCENE
Spawnhealth = 6900
Radius = 20*FRACUNIT
Height = 90*FRACUNIT
MaSS = 100
Flags = MF_SOLID|MF_SCENERY|MF_NOTHINK|MF_PAPERCOLLISION

Object MT_H2BOTTLE
MapThingNum = 4275
Spawnstate = S_H2BOTTLE
Spawnhealth = 6900
Radius = 20*FRACUNIT
Height = 40*FRACUNIT
MaSS = 100
Flags = MF_SOLID|MF_SCENERY|MF_NOTHINK|MF_PAPERCOLLISION

Object MT_H2TREE
MapThingNum = 4271
Spawnstate = S_H2TREE
Spawnhealth = 6900
Radius = 20*FRACUNIT
Height = 60*FRACUNIT
MaSS = 100
Flags = MF_SOLID|MF_SCENERY|MF_NOTHINK|MF_PAPERCOLLISION

Object MT_H2BOOKS
MapThingNum = 4272
Spawnstate = S_H2BOOKS
Spawnhealth = 6900
Radius = 20*FRACUNIT
Height = 40*FRACUNIT
MaSS = 100
Flags = MF_SOLID|MF_SCENERY|MF_NOTHINK|MF_PAPERCOLLISION

Object MT_KARTSCENE
MapThingNum = 4269
Spawnstate = S_KARTSCENE
Spawnhealth = 6900
Radius = 80*FRACUNIT
Height = 80*FRACUNIT
MaSS = 100
Flags = MF_SOLID|MF_SCENERY|MF_NOTHINK

Object MT_H2VHS
MapThingNum = 4273
Spawnstate = S_H2VHS
Spawnhealth = 6900
Radius = 20*FRACUNIT
Height = 10*FRACUNIT
MaSS = 100
Flags = MF_SOLID|MF_SCENERY|MF_NOTHINK|MF_PAPERCOLLISION

Object MT_H2BULB
MapThingNum = 4274
Spawnstate = S_H2BULB
Spawnhealth = 6900
Radius = 16*FRACUNIT
Height = 8*FRACUNIT
MaSS = 100
Flags = MF_SOLID|MF_SCENERY|MF_NOTHINK|MF_PAPERCOLLISION


