MainCfg
GameData = emeraldgame.dat
NumDemos = 0
CreditsCutscene = 1
CustomVersion = Emerald Quest v1.5

Clear All

Unlockable 1
Name = Record Attack
Objective = Do something cool
Type = RecordAttack
NoCecho = true
ConditionSet = -1
NoChecklist = false
Height = 10

Unlockable 2
Type = None
Name = Fang
ConditionSet = -1

Unlockable 3
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 4
Type = None
Name = Amy
ConditionSet = -1

Emblem
Type = Time
Var = 40*TICRATE
Sprite = T
MapNum = 2
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
Sprite = R
MapNum = 2
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 45*TICRATE
Sprite = T
MapNum = 3
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
Sprite = S
MapNum = 3
Color = SKINCOLOR_RUST

Emblem
Type = Time
Var = 70*TICRATE
Sprite = T
MapNum = 4
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 50*TICRATE
Sprite = T
MapNum = 5
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
Sprite = S
MapNum = 5
Color = SKINCOLOR_RUST

Emblem
Type = Rings
Var = 350
Sprite = R
MapNum = 4
Color = SKINCOLOR_GOLD

Emblem
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Type = Global
Tag = 1
MapNum = 1
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Type = Global
Tag = 2
MapNum = 1
Sprite = C
Color = SKINCOLOR_RED

Emblem
Type = Global
Tag = 3
MapNum = 1
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Type = Global
Tag = 4
MapNum = 1
Sprite = E
Color = SKINCOLOR_GREEN

Emblem
Type = Global
Tag = 5
MapNum = 1
Sprite = L
Color = SKINCOLOR_GOLD

Emblem
Type = Global
Tag = 6
MapNum = 1
Sprite = M
Color = SKINCOLOR_PURPLE

Emblem
Type = Global
Tag = 7
MapNum = 1
Sprite = P
Color = SKINCOLOR_BLACK

Emblem
Type = Time
Var = 75*TICRATE
Sprite = T
MapNum = 6
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 350
Sprite = R
MapNum = 6
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 60*TICRATE
Sprite = T
MapNum = 7
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
Sprite = S
MapNum = 7
Color = SKINCOLOR_RUST

Emblem
Type = Time
Var = 135*TICRATE
Sprite = T
MapNum = 9
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 450
Sprite = R
MapNum = 9
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 45*TICRATE
Sprite = T
MapNum = 10
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
Sprite = S
MapNum = 10
Color = SKINCOLOR_RUST

Emblem
Type = Time
Var = 135*TICRATE
Sprite = T
MapNum = 11
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 450
Sprite = R
MapNum = 11
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 120*TICRATE
Sprite = T
MapNum = 12
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
Sprite = S
MapNum = 12
Color = SKINCOLOR_RUST

Emblem
Type = Rings
Var = 300
Sprite = R
MapNum = 13
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 150*TICRATE
Sprite = T
MapNum = 13
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 135*TICRATE
Sprite = T
MapNum = 14
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
Sprite = S
MapNum = 14
Color = SKINCOLOR_RUST

Emblem
Type = Time
Var = 165*TICRATE
Sprite = T
MapNum = 15
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 450
Sprite = R
MapNum = 15
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 70*TICRATE
Sprite = T
MapNum = 16
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
Sprite = S
MapNum = 16
Color = SKINCOLOR_RUST

Emblem
Type = Time
Var = 180*TICRATE
Sprite = T
MapNum = 18
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 140
Sprite = R
MapNum = 18
Color = SKINCOLOR_GOLD

Emblem
Type = Global
Tag = 0
MapNum = 19
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Type = Global
Tag = 1
MapNum = 19
Sprite = B
Color = SKINCOLOR_LAVENDER

ExtraEmblem 1
Name = Complete the Game
Objective = Complete the Game
ConditionSet = 1
Sprite = H
Color = SKINCOLOR_JET

ConditionSet 1
Condition1 = GameClear 1



ConditionSet 2
Condition1 = TotalEmblems 25

Unlockable 5
Name = Secret Levels
Objective = Unlock a Secret Level
Type = LevelSelect
Var = 2
Height = 20
ConditionSet = 2

Unlockable 6
Name = Crawla Castle 1
Objective = Collect 25 Emblems
Type = Warp
Var = C1
ConditionSet = 2

Unlockable 7
Name = Crawla Castle 2
Objective = Clear Crawla Castle 1
Type = Warp
Var = C2
ConditionSet = 3

ConditionSet 3
Condition1 = MapBeaten C1

Unlockable 8
Name = Crawla Castle 3
Objective = Clear Crawla Castle 2
Type = Warp
Var = C3
ConditionSet = 4

ConditionSet 4
Condition1 = MapBeaten C2

ExtraEmblem 2
Name = Triple C
Objective = Complete Crawla Castle
ConditionSet = 5
Sprite = K
Color = SKINCOLOR_BLUE

ConditionSet 5
Condition1 = MapBeaten C3

Emblem
Type = Time
Var = 80*TICRATE
Sprite = T
MapNum = C1
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 160
Sprite = R
MapNum = C1
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 120*TICRATE
Sprite = T
MapNum = C2
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 265
Sprite = R
MapNum = C2
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 30*TICRATE
Sprite = T
MapNum = C3
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
Sprite = S
MapNum = C3
Color = SKINCOLOR_RUST

Unlockable 9
Name = Snowy Hill Zone
Objective = Collect 40 Emblems
Type = Warp
Var = C4
ConditionSet = 6

ConditionSet 6
Condition1 = TotalEmblems 40

Unlockable 10
Name = Flooded City 2
Objective = Collect 50 Emblems
Type = Warp
Var = C5
ConditionSet = 7

ConditionSet 7
Condition1 = TotalEmblems 50

Emblem
Type = Time
Var = 55*TICRATE
Sprite = T
MapNum = C4
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 190
Sprite = R
MapNum = C4
Color = SKINCOLOR_GOLD

Unlockable 11
Name = Pandora's Box
Objective = Beat Flooded City 2
Type = Pandora
ConditionSet = 8

ConditionSet 8
Condition1 = MapBeaten C5