MainCfg
GameData = GFZ4.dat

Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets

Unlockable 1
Name = Level Select
Objective = Beat GreenFlower Act 1
Type = LevelSelect
Var = 1
Height = 10
NoChecklist = true
ConditionSet = 1

Unlockable 2
Name = Sound Test
Objective = Complete Emerald Knoll once
Type = SoundTest
Height = 20
ConditionSet = 2

Unlockable 3
Name = Emblem Hints
Objective = Complete Emerald Knoll once
Type = EmblemHints
Height = 30
ConditionSet = 2

Unlockable 4
Name = Emblem Radar
Objective = Complete Emerald Knoll once
Type = ItemFinder
Height = 40
ConditionSet = 2

ConditionSet 1
Condition1 = MapVisited 01

ConditionSet 2
Condition2 = MapBeaten S0

# Emerald Knoll Zone

Emblem 1
Hint = Its really loud with these waterfalls near by
Type = Global
Tag = 1
MapNum = S0
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Take the Knuckles route at the start to find me really high
Type = Global
Tag = 2
MapNum = S0
Sprite = D
Color = SKINCOLOR_RED

Emblem 3
Hint = Momentum is key to getting me, Take an Amy path and see
Type = Global
Tag = 3
MapNum = S0
Sprite = C
Color = SKINCOLOR_ROSY

Emblem 4
Hint = Dont bother me!, I'm admiring the view quitely
Type = Global
Tag = 4
MapNum = S0
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 5
Hint = Chilling with my old buddy 1up but we are trapped somewhere high
Type = Global
Tag = 5
MapNum = S0
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem 6
Hint = The endsign is in sight from my location as well as a dark abyss
Type = Global
Tag = 6
MapNum = s0
Sprite = L
Color = SKINCOLOR_ORANGE

Emblem
Type = Rings
Var = 331
MapNum = S0
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 89*TICRATE
MapNum = S0
Sprite = T
Color = SKINCOLOR_GOLD

# Extra Levels

Level S0
Levelname = Emerald Knoll
SubTitle = GreenFlower Act 4
Levelselect = 1
Music = GFZ4
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 04
SkyNum = 109
SkyboxScale = 32
RecordAttack = true
SelectHeading = Extra Levels
FlickyList = Chicken,Puffin,Cow