MainCfg Clear Emblems
GameData = EmeraldGlade.dat
TutorialMap = Z0
TitleMap = 99
SmpStage_Start = 60

# Single Player

Level 1
Levelname = Emerald Glade
Act = 1
Music = MP_MED
TypeOfLevel = Singleplayer,Co-op
NextLevel = 2
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Emblem 1
Hint = It's right in plain sight, how could you have not noticed that?
Type = Skin
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 2
Hint = Well, theres something to compensate for the missing ear.
Type = Skin
Tag = 1
MapNum = 1
Sprite = U
Color = SKINCOLOR_RED
Var = 0

Level 2
Levelname = Emerald Glade
Act = 2
Music = MP_FOR
TypeOfLevel = Singleplayer,Co-op
NextLevel = 3
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

Level 3
Levelname = Emerald Glade
Act = 3
Music = VSBOSS
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
#Flicky selection is final.

