Freeslot
MT_WCHAIR
SPR_WCHR
S_WCHR_0

State S_WCHR_0
SpriteName = WCHR
SpriteFrame = A
Var1 = 0
Var2 = 0

Object MT_WCHAIR
#$Name Plastic chair
#$Sprite WCHRA1
#$Category Emerald Coast
MapThingNum = 4090
SpawnState = S_WCHR_0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
SpawnHealth = 1