Freeslot
MT_TABLE
SPR_TABL
S_TABL_0

State S_TABL_0
SpriteName = TABL
SpriteFrame = A
Var1 = 0
Var2 = 0

Object MT_TABLE
#$Name Table
#$Sprite TABLA0
#$Category Emerald Coast
MapThingNum = 4092
SpawnState = S_TABL_0
Radius = 32*FRACUNIT
Height = 56*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
SpawnHealth = 1
ReactionTime = 20