Freeslot
MT_STICK
SPR_STIC
S_STIC_0

State S_STIC_0
SpriteName = STIC
SpriteFrame = A
Var1 = 0
Var2 = 0

Object MT_STICK
#$Name Stick
#$Sprite STICA0
#$Category Emerald Coast
MapThingNum = 4094
SpawnState = S_STIC_0
Radius = 8*FRACUNIT
Height = 192*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
SpawnHealth = 1