FREESLOT
MT_ELFIRE
S_ELCMIDLE1
S_ELCMIDLE2
S_ELCMIDLE3
S_ELCMIDLE4
S_ELCMIDLE5
S_ELCMIDLE6
S_ELCMIDLE7
S_ELCMIDLE8
SPR_ELCM

Object MT_ELFIRE
#$Name "El-Fire cameo"
#$Sprite ELCMA1
#$Category Emerald Coast
MapThingNum = 3558
SpawnState = S_ELCMIDLE1
SpawnHealth = 1000
DeathState = S_NULL
XDeathState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Height = 32*FRACUNIT
Radius = 32*FRACUNIT
Mass = 100
Flags = MF_SCENERY|MF_NOGRAVITY

State S_ELCMIDLE1
SpriteName = SPR_ELCM
SpriteFrame = A
Duration = 4
Next = S_ELCMIDLE2
Var1 = 0
Var2 = 0

State S_ELCMIDLE2
SpriteName = SPR_ELCM
SpriteFrame = B
Duration = 4
Next = S_ELCMIDLE3
Var1 = 0
Var2 = 0

State S_ELCMIDLE3
SpriteName = SPR_ELCM
SpriteFrame = C
Duration = 4
Next = S_ELCMIDLE4
Var1 = 0
Var2 = 0

State S_ELCMIDLE4
SpriteName = SPR_ELCM
SpriteFrame = D
Duration = 4
Next = S_ELCMIDLE5
Var1 = 0
Var2 = 0

State S_ELCMIDLE5
SpriteName = SPR_ELCM
SpriteFrame = E
Duration = 4
Next = S_ELCMIDLE6
Var1 = 0
Var2 = 0

State S_ELCMIDLE6
SpriteName = SPR_ELCM
SpriteFrame = F
Duration = 4
Next = S_ELCMIDLE7
Var1 = 0
Var2 = 0

State S_ELCMIDLE7
SpriteName = SPR_ELCM
SpriteFrame = G
Duration = 4
Next = S_ELCMIDLE8
Var1 = 0
Var2 = 0

State S_ELCMIDLE8
SpriteName = SPR_ELCM
SpriteFrame = H
Duration = 4
Next = S_ELCMIDLE1
Var1 = 0
Var2 = 0
