Freeslot
MT_BCHAIR
SPR_BCHR
S_BCHR_0

State S_BCHR_0
SpriteName = BCHR
SpriteFrame = A
Var1 = 0
Var2 = 0

Object MT_BCHAIR
#$Name Beach chair
#$Sprite BCHRA1
#$Category Emerald Coast
MapThingNum = 4091
SpawnState = S_BCHR_0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
SpawnHealth = 1