Freeslot
MT_BBED
SPR_BBED
S_BBED_0

State S_BBED_0
SpriteName = BBED
SpriteFrame = A
Var1 = 0
Var2 = 0

Object MT_BBED
#$Name Beach bed
#$Sprite BBEDA1
#$Category Emerald Coast
MapThingNum = 4087
SpawnState = S_BBED_0
Radius = 48*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SOLID|MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1