MainCfg
GameData = emeraldcoastzone.dat
SpStage_Start = 1
NumDemos = 0

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Emblem 1
Hint = I dont think I even need to say anything.
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Hey! I got the goods.\\meet me in the back!
Type = Global
Tag = 1
MapNum = 1
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 3
Hint = Help! Help! If only someone\\so brave would save me! find\\the button, then come\\back to me!
Type = Global
Tag = 2
MapNum = 1
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Its kinda dark down here and im\\being ATTACKED HELP!
Type = Global
Tag = 3
MapNum = 1
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 5
Hint = IM ON TOP OF THE WORLD AHAHAHAHAHA!!!\\AINT NO ONES GONNA GET ME!!!
Type = Global
Tag = 4
MapNum = 1
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 6
Hint = Before you go into that mountain,\\Look to your right! That wall looks weak.
Type = Global
Tag = 5
MapNum = 1
Sprite = G
Color = SKINCOLOR_EVENTIDE

Unlockable 1
Name = Emblem hints.
Objective = Collect 1 Emblem.
Type = EmblemHints
Height = 20
ConditionSet = 1

Unlockable 2
Name = Emblem Radar.
Objective = Collect 3 Emblems.
Type = ItemFinder
Height = 19
ConditionSet = 2

Unlockable 3
Name = Level select.
Objective = Beat Emerald Coast.
Type = LevelSelect
Var = 2
Height = 18
ConditionSet = 3

Unlockable 4
Name = Pandoras Box.
Objective = Get all Emblems in Emerald Coast.
Type = Pandora
Height = 17
ConditionSet = 4

ConditionSet 1
Condition1 = TotalEmblems 1

ConditionSet 2
Condition1 = TotalEmblems 3

ConditionSet 3
Condition1 = MapBeaten 2

ConditionSet 4
Condition1 = TotalEmblems 6

Level 1
LevelName = Emerald Coast
Act = 1
SkyNum = 64
Music = COAST
FlickyList = Bluebird,Rabbit,Chicken,Seal,Pig,Chipmunk,Penguin
TypeOfLevel = Singleplayer,Co-op
SubTitle = Action Stage
NextLevel = 2
LevelSelect = 2
SaveGame = true
Lua.hpu = active

Level 2
LevelName = Emerald Coast
Act = 2
SkyNum = 64
SkyBoxScale = 20
Music = VSEMRL
MusicPostBoss = COAST
FlickyList = Bluebird,Rabbit,Chicken,Seal,Pig,Chipmunk,Penguin
TypeOfLevel = Singleplayer,Co-op
SubTitle = Boss Stage
NextLevel = EVALUATION
LevelSelect = 2
SaveGame = true
BonusType = Boss
StartRings = 10
ForceResetMusic = On
WarningTitle = true
Lua.hpu = active
