Character
SkinName = elfilin
DisplayName = Elfilin
OppositeColor = SKINCOLOR_RASPBERRY
PlayerText = ^AElfilin^0's aerial capabilities are unmatched, though he can be somewhat slippery to control.

^ASpin:^0 Portal Toss
Press spin to toss a portal, and again to warp to it.

^AJump:^0 Spear Crash
Double jump to summon a spear, plummeting youdownward, and rebounding off the ground.

^ATip:^0 Elfilin is very bouncy. 
Land from a high place to rebound sky high!
#

State S_PLAY_ELFTRNS_1
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TRNS|A
Duration = -1
Next = S_PLAY_ELFTRNS_2

#
State S_PLAY_ELFTRNS_2
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TRNS|A
Duration = 3
Next = S_PLAY_ELFTRNS_3

#
State S_PLAY_ELFTRNS_3
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TRNS|A
Duration = 2
Next = S_PLAY_ELFTRNS_4

#
State S_PLAY_ELFTRNS_4
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TRNS|A
Duration = 2
Next = S_PLAY_ELFTRNS_5

#
State S_PLAY_ELFTRNS_5
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TRNS|A
Duration = 2
Next = S_PLAY_ELFTRNS_6

#
State S_PLAY_ELFTRNS_6
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TRNS|A
Duration = 2
Next = S_PLAY_ELFTRNS_7

#
State S_PLAY_ELFTRNS_7
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TRNS|A
Duration = 2
Next = S_PLAY_ELFTRNS_8

#
State S_PLAY_ELFTRNS_8
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TRNS|A
Duration = -1
Next = S_PLAY_FALL

#




State S_PLAY_ELFSTMP_1
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEE|A
Duration = 7
Next = S_PLAY_ELFSTMP_2

#
State S_PLAY_ELFSTMP_2
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEE|A
Duration = 3
Next = S_PLAY_ELFSTMP_3

#
State S_PLAY_ELFSTMP_3
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEE|A
Duration = 2
Next = S_PLAY_ELFSTMP_4

#
State S_PLAY_ELFSTMP_4
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEE|A
Duration = 3
Next = S_PLAY_ELFSTMP_5

#
State S_PLAY_ELFSTMP_5
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEE|A
Duration = 30
Next = S_PLAY_ELFSTMP_6

#
State S_PLAY_ELFSTMP_6
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEL|A
Duration = 2
Next = S_PLAY_ELFSTMP_7

#
State S_PLAY_ELFSTMP_7
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEL|A
Duration = 10
Next = S_PLAY_ELFSTMP_8

#
State S_PLAY_ELFSTMP_6_ALT
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEL|A
Duration = 2
Next = S_PLAY_ELFSTMP_7_ALT

#
State S_PLAY_ELFSTMP_7_ALT
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEL|A
Duration = 5
Next = S_PLAY_ELFSTMP_8

#
State S_PLAY_ELFSTMP_8
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEL|A
Duration = 2
Next = S_PLAY_ELFSTMP_9

#
State S_PLAY_ELFSTMP_9
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEL|A
Duration = 2
Next = S_PLAY_ELFSTMP_END

#

State S_PLAY_ELFSTMP_END
SpriteName = SPR_PLAY
SpriteFrame = SPR2_FIRE|FF_ANIMATE
var1 = 1
var2 = 2
Duration = -1
Next = S_PLAY_ELFSTMP_END

#