FREESLOT
MT_PUCKMAN
MT_PACCHERRY
MT_PACSTRAWBERRY
MT_PACPEACH
MT_PACAPPLE
MT_PACMELON
MT_PACGALAXIAN
MT_PACBELL
MT_PACKEY
MT_JCZPALMTREESMALL
MT_JCZPALMTREEBIG
MT_GREENCRYSTAL
S_PACDOT
S_PACCHERRY
S_PACSTRAWBERRY
S_PACPEACH
S_PACAPPLE
S_PACMELON
S_PACGALAXIAN
S_PACBELL
S_PACKEY
S_PUCKEM
S_PUCKDABA
S_PUCKDABB
S_JCZPALMTREESMALL
S_JCZPALMTREEBIG
S_GREENCRYSTAL
SPR_PUCK
SPR_PDOT
SPR_CHER
SPR_STBW
SPR_PECH
SPR_APLE
SPR_MELN
SPR_GLXN
SPR_PBEL
SPR_PKEY
SPR_JCPL
SPR_GRCR

FRAME S_PUCKEM
SPRITENUMBER = SPR_PUCK
SPRITESUBNUMBER = 0
DURATION = 40
NEXT = S_PUCKDABA
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_PUCKDABA
SPRITENUMBER = SPR_PUCK
SPRITESUBNUMBER = 1
DURATION = 3
NEXT = S_PUCKDABB
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_PUCKDABB
SPRITENUMBER = SPR_PUCK
SPRITESUBNUMBER = 2
DURATION = 32
NEXT = S_PUCKEM
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_PACDOT
SPRITENUMBER = SPR_PDOT
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_PACDOT
VAR1 = 0
VAR2 = 0

FRAME S_PACCHERRY
SPRITENUMBER = SPR_CHER
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_PACCHERRY
VAR1 = 0
VAR2 = 0

FRAME S_PACSTRAWBERRY
SPRITENUMBER = SPR_STBW
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_PACSTRAWBERRY
VAR1 = 0
VAR2 = 0

FRAME S_PACPEACH
SPRITENUMBER = SPR_PECH
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_PACPEACH
VAR1 = 0
VAR2 = 0

FRAME S_PACAPPLE
SPRITENUMBER = SPR_APLE
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_PACAPPLE
VAR1 = 0
VAR2 = 0

FRAME S_PACMELON
SPRITENUMBER = SPR_MELN
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_PACMELON
VAR1 = 0
VAR2 = 0

FRAME S_PACGALAXIAN
SPRITENUMBER = SPR_GLXN
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_PACGALAXIAN
VAR1 = 0
VAR2 = 0

FRAME S_PACBELL
SPRITENUMBER = SPR_PBEL
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_PACBELL
VAR1 = 0
VAR2 = 0

FRAME S_PACKEY
SPRITENUMBER = SPR_PKEY
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_PACKEY
VAR1 = 0
VAR2 = 0

Thing MT_PUCKMAN
MAPTHINGNUM = 2299
SPAWNSTATE = S_PUCKEM
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Thing MT_PACDOT
MAPTHINGNUM = 2298
SPAWNSTATE = S_PACDOT
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 128*FRACUNIT
HEIGHT = 256*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SPECIAL|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Thing MT_PACCHERRY
MAPTHINGNUM = 2290
SPAWNSTATE = S_PACCHERRY
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Thing MT_PACSTRAWBERRY
MAPTHINGNUM = 2291
SPAWNSTATE = S_PACSTRAWBERRY
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Thing MT_PACPEACH
MAPTHINGNUM = 2292
SPAWNSTATE = S_PACPEACH
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Thing MT_PACAPPLE
MAPTHINGNUM = 2293
SPAWNSTATE = S_PACAPPLE
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Thing MT_PACMELON
MAPTHINGNUM = 2294
SPAWNSTATE = S_PACMELON
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Thing MT_PACGALAXIAN
MAPTHINGNUM = 2295
SPAWNSTATE = S_PACGALAXIAN
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Thing MT_PACBELL
MAPTHINGNUM = 2296
SPAWNSTATE = S_PACBELL
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Thing MT_PACKEY
MAPTHINGNUM = 2297
SPAWNSTATE = S_PACKEY
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Object MT_JCZPALMTREESMALL
#$Name JCZ Palmtree (Small)
#$Sprite JCPLA0
#$Category MRCE Resources
MapThingNum = 2901
SpawnState = S_JCZPALMTREESMALL
SpawnHealth = 1000
Radius = 8*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SCENERY

State S_JCZPALMTREESMALL
SpriteName = JCPL
SpriteFrame = A
Duration = -1
Next = S_JCZPALMTREESMALL

Object MT_JCZPALMTREEBIG
#$Name JCZ Palmtree (Big)
#$Sprite JCPLB0
#$Category MRCE Resources
MapThingNum = 2902
SpawnState = S_JCZPALMTREEBIG
SpawnHealth = 1000
Radius = 8*FRACUNIT
Height = 224*FRACUNIT
Flags = MF_SCENERY

State S_JCZPALMTREEBIG
SpriteName = JCPL
SpriteFrame = B
Duration = -1
Next = S_JCZPALMTREEBIG

Object MT_GREENCRYSTAL
#$Name Green Crystal
#$Sprite GRCRA1
#$Category MRCE Resources
MapThingNum = 2903
SpawnState = S_GREENCRYSTAL
SpawnHealth = 1000
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY

State S_GREENCRYSTAL
SpriteName = GRCR
SpriteFrame = A|FF_FULLBRIGHT
Duration = -1
Next = S_GREENCRYSTAL