FREESLOT
mt_ehzflo1
s_ehzflo1spr1
s_ehzflo1spr2
s_ehzflo1spr3
s_ehzflo1spr4
s_ehzflo1spr5
s_ehzflo1spr6
s_ehzflo1spr7
s_ehzflo1spr8
spr_ehfw
mt_ehzflo2
s_ehzflo2spr1
s_ehzflo2spr2
s_ehzflo2spr3
s_ehzflo2spr4
s_ehzflo2spr5
s_ehzflo2spr6
spr_ehff
mt_ehzflo3
s_ehzflo3spr1
s_ehzflo3spr2
s_ehzflo3spr3
s_ehzflo3spr4
s_ehzflo3spr5
s_ehzflo3spr6
s_ehzflo3spr7
s_ehzflo3spr8
spr_ehfr
mt_ehzflo4
s_ehzflo4spr1
s_ehzflo4spr2

Thing MT_EHZFLO1
#$Sprite EHFWA0
#$Name EHZ Flower 1
MAPTHINGNUM = 3019
SPAWNSTATE = S_EHZFLO1SPR1
RADIUS = 20*FRACUNIT
HEIGHT = 20*FRACUNIT
FLAGS = MF_SCENERY


FRAME S_EHZFLO1SPR1
SPRITENAME = SPR_EHFW
SPRITEFRAME = A
DURATION = 70
VAR1 = 0
VAR2 = 0
NEXT = S_EHZFLO1SPR2
ACTION None

FRAME S_EHZFLO1SPR2
SPRITENAME = SPR_EHFW
SPRITEFRAME = B
DURATION = 4
VAR1 = 0
VAR2 = 0
NEXT = S_EHZFLO1SPR3
ACTION None

FRAME S_EHZFLO1SPR3
SPRITENAME = SPR_EHFW
SPRITEFRAME = A
DURATION = 4
VAR1 = 0
VAR2 = 0
NEXT = S_EHZFLO1SPR4
ACTION None

FRAME S_EHZFLO1SPR4
SPRITENAME = SPR_EHFW
SPRITEFRAME = B
DURATION = 4
VAR1 = 0
VAR2 = 0
NEXT = S_EHZFLO1SPR5
ACTION None

FRAME S_EHZFLO1SPR5
SPRITENAME = SPR_EHFW
SPRITEFRAME = A
DURATION = 4
VAR1 = 0
VAR2 = 0
NEXT = S_EHZFLO1SPR6
ACTION None

FRAME S_EHZFLO1SPR6
SPRITENAME = SPR_EHFW
SPRITEFRAME = B
DURATION = 8
VAR1 = 0
VAR2 = 0
NEXT = S_EHZFLO1SPR7
ACTION None

FRAME S_EHZFLO1SPR7
SPRITENAME = SPR_EHFW
SPRITEFRAME = A
DURATION = 8
VAR1 = 0
VAR2 = 0
NEXT = S_EHZFLO1SPR8
ACTION None

FRAME S_EHZFLO1SPR8
SPRITENAME = SPR_EHFW
SPRITEFRAME = B
DURATION = 8
VAR1 = 0
VAR2 = 0
NEXT = S_EHZFLO1SPR1
ACTION None

Thing MT_EHZFLO2
#$Sprite EHFFA0
#$Name EHZ Flower 2
MAPTHINGNUM = 3024
SPAWNSTATE = S_EHZFLO2SPR1
RADIUS = 20*FRACUNIT
HEIGHT = 20*FRACUNIT
FLAGS = MF_SCENERY

FRAME S_EHZFLO2SPR1
SPRITENAME = SPR_EHFF
SPRITEFRAME = A
DURATION = 70
NEXT = S_EHZFLO2SPR2
ACTION None

FRAME S_EHZFLO2SPR2
SPRITENAME = SPR_EHFF
SPRITEFRAME = B
DURATION = 12
NEXT = S_EHZFLO2SPR3
ACTION None

FRAME S_EHZFLO2SPR3
SPRITENAME = SPR_EHFF
SPRITEFRAME = A
DURATION = 5
NEXT = S_EHZFLO2SPR4
ACTION None

FRAME S_EHZFLO2SPR4
SPRITENAME = SPR_EHFF
SPRITEFRAME = B
DURATION = 5
NEXT = S_EHZFLO2SPR5
ACTION None

FRAME S_EHZFLO2SPR5
SPRITENAME = SPR_EHFF
SPRITEFRAME = A
DURATION = 5
NEXT = S_EHZFLO2SPR6
ACTION None

FRAME S_EHZFLO2SPR6
SPRITENAME = SPR_EHFF
SPRITEFRAME = B
DURATION = 5
NEXT = S_EHZFLO2SPR1
ACTION None

Thing MT_EHZFLO3
#$Sprite EHFRA0
#$Name EHZ Flower 3
MAPTHINGNUM = 3025
SPAWNSTATE = S_EHZFLO3SPR1
RADIUS = 20*FRACUNIT
HEIGHT = 20*FRACUNIT
FLAGS = MF_SCENERY


FRAME S_EHZFLO3SPR1
SPRITENAME = SPR_EHFR
SPRITEFRAME = A
DURATION = 70
NEXT = S_EHZFLO3SPR2
ACTION None

FRAME S_EHZFLO3SPR2
SPRITENAME = SPR_EHFR
SPRITEFRAME = B
DURATION = 7
NEXT = S_EHZFLO3SPR3
ACTION None

FRAME S_EHZFLO3SPR3
SPRITENAME = SPR_EHFR
SPRITEFRAME = A
DURATION = 7
NEXT = S_EHZFLO3SPR4
ACTION None

FRAME S_EHZFLO3SPR4
SPRITENAME = SPR_EHFR
SPRITEFRAME = B
DURATION = 7
NEXT = S_EHZFLO3SPR5
ACTION None

FRAME S_EHZFLO3SPR5
SPRITENAME = SPR_EHFR
SPRITEFRAME = A
DURATION = 4
NEXT = S_EHZFLO3SPR6
ACTION None

FRAME S_EHZFLO3SPR6
SPRITENAME = SPR_EHFR
SPRITEFRAME = B
DURATION = 4
NEXT = S_EHZFLO3SPR7
ACTION None

FRAME S_EHZFLO3SPR7
SPRITENAME = SPR_EHFR
SPRITEFRAME = A
DURATION = 4
NEXT = S_EHZFLO3SPR8
ACTION None

FRAME S_EHZFLO3SPR8
SPRITENAME = SPR_EHFR
SPRITEFRAME = B
DURATION = 4
NEXT = S_EHZFLO3SPR1
ACTION None

Thing MT_EHZFLO4
#$Sprite EHRFA0
#$Name EHZ Flower 4
MAPTHINGNUM = 3026
SPAWNSTATE = S_EHZFLO4SPR1
RADIUS = 20*FRACUNIT
HEIGHT = 20*FRACUNIT
FLAGS = MF_SCENERY



FRAME S_EHZFLO4SPR1
SPRITENAME = SPR_EHRF
SPRITEFRAME = A
DURATION = 4
NEXT = S_EHZFLO4SPR2
ACTION None

FRAME S_EHZFLO4SPR2
SPRITENAME = SPR_EHRF
SPRITEFRAME = B
DURATION = 4
NEXT = S_EHZFLO4SPR1
ACTION None