Freeslot
MT_CFL
S_CFL1
S_CFL2
S_CFL3
SPR_CFLX
SPR_BBS1
MT_JUNGLEBLUEFLOWER
S_JUNBL1
S_JUNBL2
S_JUNBL3
S_JUNBL4
MT_CHFR
S_CHFR1
S_CHFR2
S_CHFR3
S_CHFR4
S_CHFR5
S_CHFR6
S_CHFR7
S_CHFR8
S_CHFR9
S_CHFR10
SPR_CHFR
MT_CVT1
MT_CVT2
MT_CVT3
S_CVT1
S_CVT2
S_CVT3
SPR_CVT1

OBJECT MT_CFL
#$Category Cosmic Valley
#$Name Dragon Flower (Red)
#$Sprite CFLXA0
MAPTHINGNUM = 3912
SPAWNSTATE = S_CFL1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_CFL1
SPRITENAME = SPR_CFLX
Duration = 4
SPRITEFRAME = A
NEXT = S_CFL2
ACTION None

FRAME S_CFL2
SPRITENAME = SPR_CFLX
Duration = 4
SPRITEFRAME = B
NEXT = S_CFL3
ACTION None

FRAME S_CFL3
SPRITENAME = SPR_CFLX
Duration = 4
SPRITEFRAME = C
NEXT = S_CFL1
ACTION None

OBJECT MT_CVT1
#$Category Cosmic Valley
#$Name Cosmic Valley Tree (Small)
#$Sprite CVT1A0
MAPTHINGNUM = 1343
SPAWNSTATE = S_CVT1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOTHINK

FRAME S_CVT1
SPRITENAME = SPR_CVT1
SPRITEFRAME = A
ACTION None

OBJECT MT_CVT2
#$Category Cosmic Valley
#$Name Cosmic Valley Tree (Mid)
#$Sprite CVT1B0
MAPTHINGNUM = 1344
SPAWNSTATE = S_CVT2
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOTHINK

FRAME S_CVT2
SPRITENAME = SPR_CVT1
SPRITEFRAME = B
ACTION None


OBJECT MT_CVT3
#$Category Cosmic Valley
#$Name Cosmic Valley Tree (Large)
#$Sprite CVT1C0
MAPTHINGNUM = 1345
SPAWNSTATE = S_CVT3
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOTHINK

FRAME S_CVT3
SPRITENAME = SPR_CVT1
SPRITEFRAME = C
ACTION None

OBJECT MT_CHFR
#$Category Cosmic Valley
#$Name Honey Flower
#$Sprite CHFRA0
MAPTHINGNUM = 1365
SPAWNSTATE = S_CHFR1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_CHFR1
SPRITENAME = SPR_CHFR
Duration = 5
SPRITEFRAME = A
NEXT = S_CHFR2
ACTION None

FRAME S_CHFR2
SPRITENAME = SPR_CHFR
Duration = 5
SPRITEFRAME = B
NEXT = S_CHFR3
ACTION None

FRAME S_CHFR3
SPRITENAME = SPR_CHFR
Duration = 5
SPRITEFRAME = C
NEXT = S_CHFR4
ACTION None

FRAME S_CHFR4
SPRITENAME = SPR_CHFR
Duration = 5
SPRITEFRAME = D
NEXT = S_CHFR5
ACTION None

FRAME S_CHFR5
SPRITENAME = SPR_CHFR
Duration = 5
SPRITEFRAME = E
NEXT = S_CHFR6
ACTION None

FRAME S_CHFR6
SPRITENAME = SPR_CHFR
Duration = 5
SPRITEFRAME = F
NEXT = S_CHFR7
ACTION None

FRAME S_CHFR7
SPRITENAME = SPR_CHFR
Duration = 5
SPRITEFRAME = E
NEXT = S_CHFR8
ACTION None

FRAME S_CHFR8
SPRITENAME = SPR_CHFR
Duration = 5
SPRITEFRAME = D
NEXT = S_CHFR9
ACTION None

FRAME S_CHFR9
SPRITENAME = SPR_CHFR
Duration = 5
SPRITEFRAME = C
NEXT = S_CHFR10
ACTION None

FRAME S_CHFR10
SPRITENAME = SPR_CHFR
Duration = 5
SPRITEFRAME = B
NEXT = S_CHFR1
ACTION None

OBJECT MT_JUNGLEBLUEFLOWER
#$Category FCZ Vegetable
#$Name Blue Jingly Flower
#$Sprite BBS1A0
MAPTHINGNUM = 6018
SPAWNSTATE = S_JUNBL1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

FRAME S_JUNBL1
SPRITENAME = SPR_BBS1
SPRITEFRAME = A
DURATION = 4
NEXT = S_JUNBL2
ACTION None

FRAME S_JUNBL2
SPRITENAME = SPR_BBS1
SPRITEFRAME = B
DURATION = 4
NEXT = S_JUNBL3
ACTION None

FRAME S_JUNBL3
SPRITENAME = SPR_BBS1
SPRITEFRAME = C
DURATION = 4
NEXT = S_JUNBL4
ACTION None

FRAME S_JUNBL4
SPRITENAME = SPR_BBS1
SPRITEFRAME = B
DURATION = 4
NEXT = S_JUNBL1
ACTION None