freeslot("S_TAILSOVERLAY_SPIN")
//states [S_WTAIL_STND]= {SPR_PLAY, SPR2_TAL0, 100, nil, nil, nil, S_WTAIL_STND}
states [S_TAILSOVERLAY_SPIN] = {SPR_PLAY, SPR2_TAL0, 100, A_SetObjectFlags2, 8, 0, S_TAILSOVERLAY_STAND}

