
//local var locvar1 = var1
//local var locvar2 = var2

	local function SpeedReset(player)
if player.mo.skin ~= "eclipse"
	if player.powers[pw_invulnerability] then
	return
	end
	player.normalspeed = skins[skin].normalspeed-2
	player.acceleration = skins[skin].acceleration-6
	player.actionspd = 18
end
	end

addHook("PlayerThink", function(player)
	if player.mo.skin == "eclipse" 
	if player.powers[pw_invulnerability]
		P_SetScale(player.mo, 2*FRACUNIT)
		player.charability2 = CA2_MELEE
		player.charability = CA_FALLSWITCH
//		player.mo.target.scale = FRACUNIT*5
	elseif not player.powers[pw_invulnerability]
	player.charability2 = CA2_SPINDASH
	player.charability = CA_HOMINGTHOK

	end
end
end)


addHook("SpinSpecial", function(player)
if player.mo.skin == "eclipse" 
	and player.charability2 == CA2_MELEE
A_BunnyHop(player.mo, 2, 6) 
player.powers[pw_strong] = STR_PUNCH|STR_HEAVY|STR_FLOOR|STR_WALL
	player.mo.state = S_PLAY_MELEE
end
end)

//	end
//addHook("PlayerThink", function(player)
//  if not player.powers[pw_invulnerability] then
//				return true
//			player.charability = CA_NONE
//			player.normalspeed = 30
//			player.acceleration = 28
//	player.mindash = 2 player.maxdash = 6