 = TehRealSalt =
That's me. I put together the whole thing, handled the polish aspect (combos,
visual effects, destructibles), handled the new altered gameplay ideas (flight
mode, jet booster's double jump), and probably anything else that is not also
listed below.

 = Rem =
The original author. Made a lot of the original gameplay loop scripts (attacks,
drive mode, jet booster hover), as well as the remake of the HUD timer that
was designed for countdowns.

 = Chengi =
Helped me with Blender and with Gamma's pre-render model materials, so that I
could make the final pre-renders look great and in SRB2-style.

 = Jeck Jims =
Best bud, helped with a LOT of testing, as well as making their own great 3D
model for OpenGL as usual.

 = SeventhSentinel =
I stole some of his sounds for an easter egg as a cheeky Snap the Sentinel
reference. He doesn't know I'm putting him on here.

 = lightdasher =
None of their work made it to the final version, but they were originally
helping me with sprites, before I decided that it was too much work for
any one person to handle. I still appreciate what they did do, though!

 = MotorRoach =
Came to me near end of development and offered to donate new flicky sprites
made specifically for Gamma. I couldn't get them in for v1.0, but was happy
to do a patch for them.
