FREESLOT
SPR_DYN6
sfx_FHDYN6
S_DYN6IDLE
S_DYN6FOLLOW
S_DYN6HURT
S_DYN6LOSE
S_DYN6WIN
S_DYN6HITCONFIRM

STATE S_DYN6IDLE
SpriteName = SPR_DYN6
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 7 #animation speed
Next = S_DYN6IDLE

STATE S_DYN6FOLLOW
SpriteName = SPR_DYN6
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_DYN6FOLLOW

STATE S_DYN6HURT
SpriteName = SPR_DYN6
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DYN6HURT

STATE S_DYN6LOSE
SpriteName = SPR_DYN6
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DYN6LOSE

STATE S_DYN6WIN
SpriteName = SPR_DYN6
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_DYN6WIN

STATE S_DYN6HITCONFIRM
SpriteName = SPR_DYN6
SpriteFrame = FF_ANIMATE|O
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_DYN6HITCONFIRM

FOLLOWER
Name = Ponpon
Icon = ICOFDYN6
Category = DynaBrothers
HornSound = DSFHDYN6
DefaultColor = caramel
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 70
RingTime = 1
IdleState = S_DYN6IDLE
FollowState = S_DYN6FOLLOW
HurtState = S_DYN6HURT
LoseState = S_DYN6LOSE
WinState = S_DYN6WIN
HitConfirmState = S_DYN6HITCONFIRM
