FREESLOT
SPR_DYN5
sfx_FHDYN5
S_DYN5IDLE
S_DYN5FOLLOW
S_DYN5HURT
S_DYN5LOSE
S_DYN5WIN
S_DYN5HITCONFIRM

STATE S_DYN5IDLE
SpriteName = SPR_DYN5
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 7 #animation speed
Next = S_DYN5IDLE

STATE S_DYN5FOLLOW
SpriteName = SPR_DYN5
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_DYN5FOLLOW

STATE S_DYN5HURT
SpriteName = SPR_DYN5
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_DYN5HURT

STATE S_DYN5LOSE
SpriteName = SPR_DYN5
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_DYN5LOSE

STATE S_DYN5WIN
SpriteName = SPR_DYN5
SpriteFrame = M
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 0 #animation speed
Next = S_DYN5WIN

STATE S_DYN5HITCONFIRM
SpriteName = SPR_DYN5
SpriteFrame = N
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 0 #animation speed
Next = S_DYN5HITCONFIRM

FOLLOWER
Name = Ninpo-kun
Icon = ICOFDYN5
Category = DynaBrothers
HornSound = DSFHDYN5
DefaultColor = purple
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 2*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 70
RingTime = 1
IdleState = S_DYN5IDLE
FollowState = S_DYN5FOLLOW
HurtState = S_DYN5HURT
LoseState = S_DYN5LOSE
WinState = S_DYN5WIN
HitConfirmState = S_DYN5HITCONFIRM
