FREESLOT
SPR_DYN4
sfx_FHDYN4
S_DYN4IDLE
S_DYN4FOLLOW
S_DYN4HURT
S_DYN4LOSE
S_DYN4WIN
S_DYN4HITCONFIRM
S_DYN4RING

STATE S_DYN4IDLE
SpriteName = SPR_DYN4
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DYN4IDLE

STATE S_DYN4FOLLOW
SpriteName = SPR_DYN4
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 18 #animation speed
Next = S_DYN4FOLLOW

STATE S_DYN4HURT
SpriteName = SPR_DYN4
SpriteFrame = I
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 0 #animation speed
Next = S_DYN4HURT

STATE S_DYN4LOSE
SpriteName = SPR_DYN4
SpriteFrame = FF_ANIMATE|J
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 15 #animation speed
Next = S_DYN4LOSE

STATE S_DYN4WIN
SpriteName = SPR_DYN4
SpriteFrame = FF_ANIMATE|L
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DYN4WIN

STATE S_DYN4HITCONFIRM
SpriteName = SPR_DYN4
SpriteFrame = FF_ANIMATE|N
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DYN4HITCONFIRM

STATE S_DYN4RING
SpriteName = SPR_DYN4
SpriteFrame = P
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 0 #animation speed
Next = S_DYN4RING

FOLLOWER
Name = Namejiro
Icon = ICOFDYN4
Category = DynaBrothers
HornSound = DSFHDYN4
DefaultColor = caramel
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 5*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 70
RingTime = 35
IdleState = S_DYN4IDLE
FollowState = S_DYN4FOLLOW
HurtState = S_DYN4HURT
LoseState = S_DYN4LOSE
WinState = S_DYN4WIN
HitConfirmState = S_DYN4HITCONFIRM
RingState = S_DYN4RING
