FREESLOT
SPR_DYN3
sfx_FHDYN3
S_DYN3IDLE
S_DYN3FOLLOW
S_DYN3HURT
S_DYN3HITCONFIRM
S_DYN3RING

STATE S_DYN3IDLE
SpriteName = SPR_DYN3
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DYN3IDLE

STATE S_DYN3FOLLOW
SpriteName = SPR_DYN3
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DYN3FOLLOW

STATE S_DYN3HURT
SpriteName = SPR_DYN3
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_DYN3HURT

STATE S_DYN3HITCONFIRM
SpriteName = SPR_DYN3
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_DYN3HITCONFIRM

STATE S_DYN3RING
SpriteName = SPR_DYN3
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_DYN3RING

FOLLOWER
Name = Egg_Generator
Icon = ICOFDYN3
Category = DynaBrothers
HornSound = DSFHDYN3
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_DYN3IDLE
FollowState = S_DYN3FOLLOW
HurtState = S_DYN3HURT
HitConfirmState = S_DYN3HITCONFIRM
RingState = S_DYN3RING
