FREESLOT
SPR_DYN1
sfx_FHDYN1
S_DYN1IDLE
S_DYN1FOLLOW
S_DYN1HURT
S_DYN1LOSE
S_DYN1WIN
S_DYN1HITCONFIRM
S_DYN1RING

STATE S_DYN1IDLE
SpriteName = SPR_DYN1
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DYN1IDLE

STATE S_DYN1FOLLOW
SpriteName = SPR_DYN1
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DYN1FOLLOW

STATE S_DYN1HURT
SpriteName = SPR_DYN1
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_DYN1HURT

STATE S_DYN1LOSE
SpriteName = SPR_DYN1
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DYN1LOSE

STATE S_DYN1WIN
SpriteName = SPR_DYN1
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DYN1WIN

STATE S_DYN1HITCONFIRM
SpriteName = SPR_DYN1
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_DYN1HITCONFIRM

STATE S_DYN1RING
SpriteName = SPR_DYN1
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DYN1RING

FOLLOWER
Name = The_Egg
Icon = ICOFDYN1
Category = DynaBrothers2
HornSound = DSFHDYN1
DefaultColor = silver
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 70
RingTime = 35
IdleState = S_DYN1IDLE
FollowState = S_DYN1FOLLOW
HurtState = S_DYN1HURT
LoseState = S_DYN1LOSE
WinState = S_DYN1WIN
HitConfirmState = S_DYN1HITCONFIRM
RingState = S_DYN1RING
