FREESLOT
SPR_DYN0
sfx_FHDYN0
S_DYN0IDLE
S_DYN0FOLLOW
S_DYN0HURT
S_DYN0HITCONFIRM
S_DYN0RING

STATE S_DYN0IDLE
SpriteName = SPR_DYN0
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DYN0IDLE

STATE S_DYN0FOLLOW
SpriteName = SPR_DYN0
SpriteFrame = B
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DYN0FOLLOW

STATE S_DYN0HURT
SpriteName = SPR_DYN0
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 7 #animation speed
Next = S_DYN0HURT

STATE S_DYN0HITCONFIRM
SpriteName = SPR_DYN0
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_DYN0HITCONFIRM

STATE S_DYN0RING
SpriteName = SPR_DYN0
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_DYN0RING

FOLLOWER
Name = The_Egg
Icon = ICOFDYN0
Category = DynaBrothers
HornSound = DSFHDYN0
DefaultColor = silver
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 70
RingTime = 35
IdleState = S_DYN0IDLE
FollowState = S_DYN0FOLLOW
HurtState = S_DYN0HURT
HitConfirmState = S_DYN0HITCONFIRM
RingState = S_DYN0RING
