Level mdt_cliffside
LevelName = Cliffside
ZoneTitle = Cavern
TypeOfLevel = Race
NumLaps = 4
Music = CORAL
PositionMusic = MDTST
MobjScale = FRACUNIT/4
LightContrast = 80
LightAngle = 45
SkyTexture = EMBSKY01
NoVisitNeeded = True
Hidden = False

Level MDT_Techbase
LevelName = E1M1: Hangar
TypeOfLevel = Race
NumLaps = 3
Music = DESIA
PositionMusic = MDTST
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
Skytexture = SKY2447
NoVisitNeeded = True
Hidden = False
NoZone = True

Level MDT_Track3
LevelName = Heavenly
ZoneTitle = Halls
TypeOfLevel = Race
NumLaps = 2
Music = EOSHIV
PositionMusic = MDTST
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
Skytexture = OSKY38
NoVisitNeeded = True
Hidden = False

Level MDT_Pizzascape
LevelName = Pizzascape
TypeOfLevel = Race
NumLaps = 2
Music = PIZLV2
PositionMusic = PIZDOO
AssociatedMusic = PTESC
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
Skytexture = PTSKYOUT
NoVisitNeeded = True
Hidden = False
NoZone = True
SectionRace = true

Level MDT_MandrillMaze
LevelName = Mandrill
ZoneTitle = Maze
TypeOfLevel = Race
NumLaps = 20
Music = MDRILL
PositionMusic = MDTST
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
Skytexture = ~135
NoVisitNeeded = False

Level MDT_HauntedShip2
LevelName = Haunted Ship
Act = 2
NoZone = True
Music = HASHZ
PositionMusic = MDTST
TypeOfLevel = RACE
SkyTexture = ~109
SkyboxScale = 4
NumLaps = 3
Weather = PRECIP_STORM
Mobjscale = FRACUNIT/3
LightAngle = 45
LightContrast = 48
Darkness = -0.25
NoVisitNeeded = True
Hidden = False


