Freeslot
MT_II_TREE1
MT_II_TREE2
MT_II_TREE3
MT_II_BUSH
MT_II_VINE_LONG
MT_II_VINE_SHORT
S_IITREE1
S_IITREE2
S_IITREE3
S_II_BUSH
S_II_VINEL
S_II_VINES
SPR_STRE

Object MT_II_TREE1
MapThingNum = 914
SpawnState = S_IITREE1
Flags = MF_SCENERY

State S_IITREE1
SpriteName = STRE
SpriteFrame = A
Duration = -1

Object MT_II_TREE2
MapThingNum = 913
SpawnState = S_IITREE2
Flags = MF_SCENERY

State S_IITREE2
SpriteName = STRE
SpriteFrame = B
Duration = -1

Object MT_II_TREE3
MapThingNum = 915
SpawnState = S_IITREE3
Flags = MF_SCENERY

State S_IITREE3
SpriteName = STRE
SpriteFrame = C
Duration = -1

Object MT_II_BUSH
MapThingNum = 916
SpawnState = S_II_BUSH
Flags = MF_SCENERY

State S_II_BUSH
SpriteName = STRE
SpriteFrame = D
Duration = -1

Object MT_II_VINE_LONG
MapThingNum = 917
SpawnState = S_II_VINEL
Flags = MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY

State S_II_VINEL
SpriteName = STRE
SpriteFrame = E
Duration = -1

Object MT_II_VINE_SHORT
MapThingNum = 918
SpawnState = S_II_VINES
Flags = MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY

State S_II_VINES
SpriteName = STRE
SpriteFrame = F
Duration = -1