Freeslot
MT_GORDO
S_GORDO1
S_GORDO2
S_GORDO3
S_GORDO4
SPR_GORD
MT_STONE_STATUE
S_STONE_STATUE
SPR_STON
MT_LEEK
S_LEEK
SPR_LEEK

Object MT_GORDO
MapThingNum = 911
SpawnState = S_GORDO1
Flags = MF_PAIN|MF_FIRE|MF_NOGRAVITY
SpawnHealth = 1000
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
ReactionTime = 8

State S_GORDO1
SpriteName = GORD
SpriteFrame = FF_FULLBRIGHT|A
Duration = 3
Next = S_GORDO2

State S_GORDO2
SpriteName = GORD
SpriteFrame = FF_FULLBRIGHT|B
Duration = 3
Next = S_GORDO3

State S_GORDO3
SpriteName = GORD
SpriteFrame = FF_FULLBRIGHT|C
Duration = 3
Next = S_GORDO4

State S_GORDO4
SpriteName = GORD
SpriteFrame = FF_FULLBRIGHT|B
Duration = 3
Next = S_GORDO1

Object MT_STONE_STATUE
MapThingNum = 912
SpawnState = S_STONE_STATUE
Flags = MF_SLIDEME|MF_SOLID|MF_PUSHABLE
Height = 192*fracunit
Radius = 71*fracunit

State S_STONE_STATUE
SpriteName = STON
SpriteFrame = A
Duration = -1

Object MT_LEEK
MapThingNum = 925
SpawnState = S_LEEK
Flags = MF_SCENERY|MF_NOGRAVITY
Height = 192*fracunit
Radius = 71*fracunit

State S_LEEK
SpriteName = LEEK
SpriteFrame = FF_ANIMATE|A
Var1 = 9
Var2 = 3
Duration = -1