FREESLOT
MT_EARLESS
MT_CARTRIDGEG
MT_CARTRIDGEB
MT_CARTRIDGEP
MT_CARTRIDGEY
MT_CARTRIDGEBRUH
S_EARLESS
S_CART1
S_CART1B1
S_CART2
S_CART2B1
S_CART3
S_CART3B1
S_CART4
S_CART4B1
S_CART5
S_CART5B1
SPR_ERLS
SPR_CART

#Earless Bush

Object MT_EARLESS
MapThingNum = 904
SpawnState = S_EARLESS
Flags = MF_SCENERY

State S_EARLESS
SpriteName = ERLS
Duration = -1

#Cartridge statue

Object MT_CARTRIDGEG
MapThingNum = 905
SpawnState = S_CART1
SpawnHealth = 1
DeathState  = S_CART1B1
DeathSound  = SFX_CDFM28
Radius = 46*FRACUNIT
Height = 34*FRACUNIT
Mass = 1
Flags = MF_SPECIAL|MF_SOLID|MF_PUSHABLE|MF_SHOOTABLE

Object MT_CARTRIDGEB
MapThingNum = 906
SpawnState = S_CART2
SpawnHealth = 1
DeathState  = S_CART2B1
DeathSound  = SFX_CDFM28
Radius = 46*FRACUNIT
Height = 34*FRACUNIT
Mass = 1
Flags = MF_SPECIAL|MF_SOLID|MF_PUSHABLE|MF_SHOOTABLE

Object MT_CARTRIDGEP
MapThingNum = 907
SpawnState = S_CART3
SpawnHealth = 1
DeathState  = S_CART3B1
DeathSound  = SFX_CDFM28
Radius = 46*FRACUNIT
Height = 34*FRACUNIT
Mass = 1
Flags = MF_SPECIAL|MF_SOLID|MF_PUSHABLE|MF_SHOOTABLE

Object MT_CARTRIDGEY
MapThingNum = 908
SpawnState = S_CART4
SpawnHealth = 1
DeathState  = S_CART4B1
DeathSound  = SFX_CDFM28
Radius = 46*FRACUNIT
Height = 34*FRACUNIT
Mass = 1
Flags = MF_SPECIAL|MF_SOLID|MF_PUSHABLE|MF_SHOOTABLE

Object MT_CARTRIDGEBRUH
MapThingNum = 909
SpawnState = S_CART5
SpawnHealth = 1
DeathState  = S_CART5B1
DeathSound  = SFX_CDFM28
Radius = 46*FRACUNIT
Height = 34*FRACUNIT
Mass = 1
Flags = MF_SPECIAL|MF_SOLID|MF_PUSHABLE|MF_SHOOTABLE

State S_CART1
SpriteName = CART
SpriteFrame = A
Duration = -1

State S_CART1B1
SpriteName = CART
SpriteFrame = A
Duration = 4
Action = A_BunnyHop
Var1 = 5
Var2 = 0
Next = S_EBARREL18

State S_CART2
SpriteName = CART
SpriteFrame = B
Duration = -1

State S_CART2B1
SpriteName = CART
SpriteFrame = B
Duration = 4
Action = A_BunnyHop
Var1 = 5
Var2 = 0
Next = S_EBARREL18

State S_CART3
SpriteName = CART
SpriteFrame = C
Duration = -1

State S_CART3B1
SpriteName = CART
SpriteFrame = C
Duration = 4
Action = A_BunnyHop
Var1 = 5
Var2 = 0
Next = S_EBARREL18

State S_CART4
SpriteName = CART
SpriteFrame = D
Duration = -1

State S_CART4B1
SpriteName = CART
SpriteFrame = D
Duration = 4
Action = A_BunnyHop
Var1 = 5
Var2 = 0
Next = S_EBARREL18

State S_CART5
SpriteName = CART
SpriteFrame = E
Duration = -1

State S_CART5B1
SpriteName = CART
SpriteFrame = E
Duration = 4
Action = A_BunnyHop
Var1 = 5
Var2 = 0
Next = S_EBARREL18