local mobjtypes = {MT_SRB1_RBZBUZZ, MT_SRB1_HOPPYSKYLAB, MT_SRB1_GRAYBOT}    -- replace those with the srb1 enemies mt_ constants, i forgot them lol

addHook("MapLoad", do
    if not mapheaderinfo[gamemap].srb1scaleup return end    -- you have to add 'LUA.srb1scaleup = true' to this map's map header.

    for m in thinkers.iterate("mobj") do
        if not m or not m.valid continue end
        for i = 1, #mobjtypes
            if m.type == mobjtypes[i]
                m.scale = $*3
                m.radius = $/3
                m.height = $/3    -- scale them up visually but keep the same hitbox
                break
            end
        end
    end    
end)