FREESLOT
MT_CTR1
MT_BPLN
MT_PLN8
MT_PLN1
MT_PLN6
S_CTR1
S_BPLN
S_PLN8
S_PLN1
S_PLN6
SPR_CTR1
SPR_BPLN
SPR_PLN8
SPR_PLN1
SPR_PLN6


State S_CTR1
SpriteName = CTR1A0

Object MT_CTR1
#$Name Cloud Citadel three
#$Sprite CTR1A0
#$Category Cloud Citadel
MAPTHINGNUM = 3010
SPAWNSTATE = S_CTR1
SPAWNHEALTH = 1000
RADIUS = 34*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK


State S_BPLN
SpriteName = BPLNA0

Object MT_BPLN
#$Name Cloud Citadel plant1
#$Sprite BPLNA0
#$Category Cloud Citadel
MAPTHINGNUM = 3011
SPAWNSTATE = S_BPLN
SPAWNHEALTH = 1000
RADIUS = 34*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK


State S_PLN8
SpriteName = PLN8A0

Object MT_PLN8
#$Name Cloud Citadel plant2
#$Sprite PLN8A0
#$Category Cloud Citadel
MAPTHINGNUM = 3012
SPAWNSTATE = S_PLN8
SPAWNHEALTH = 1000
RADIUS = 34*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

State S_PLN1
SpriteName = PLN1A0

Object MT_PLN1
#$Name Cloud Citadel plant3
#$Sprite PLN1A0
#$Category Cloud Citadel
MAPTHINGNUM = 3013
SPAWNSTATE = S_PLN1
SPAWNHEALTH = 1000
RADIUS = 20*FRACUNIT
HEIGHT = 60*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

Object MT_PLN6
#$Name "Cloud Citadel bush 1"
#$Sprite PLN6A0
#$Category Cloud Citadel
MAPTHINGNUM = 3014
SPAWNSTATE = S_PLN6
SPAWNHEALTH = 1000
RADIUS = 14*FRACUNIT
HEIGHT = 40*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

State S_PLN6
SpriteName = PLN6A0
