FREESLOT
MT_MASTEREMERALD
S_MASEMRAL
SPR_MEMR

Object MT_MASTEREMERALD
#$Name Master Emerald
#$Sprite MEMRA0
MapThingNum = 1495
SpawnState = S_MASEMRAL
SpawnHealth = 1000
SeeState = S_MASEMRAL
SeeSound = sfx_None
ReactionTime = 0
DeathState = S_NULL
Radius = 30*FRACUNIT
Height = 90*FRACUNIT
Mass = 100
Flags = MF_SCENERY|MF_SOLID

State S_MASEMRAL
SpriteName = MEMR
SpriteFrame = A
Duration = -1
Next = MASEMRAL