Level DRTR_BastionIsle
LevelName = Bastion Isle
TypeOfLevel = Race
NumLaps = 3
Music = BSTILE
MobjScale = FRACUNIT/4
SkyTexture = STRSKY01
LightContrast = 24
NoVisitNeeded = True

Level DRTR_SunkenRemnant
LevelName = Sunken Remnant
TypeOfLevel = Race
NumLaps = 3
Music = KMAPL6
MobjScale = FRACUNIT*50/100
SkyTexture = SKY4887
LightContrast = 24
NoVisitNeeded = True

Level DRTR_PerilPagoda
LevelName = Peril Pagoda
TypeOfLevel = Battle
Music = PPGODA
MobjScale = FRACUNIT/4
SkyTexture = PPGDSKY1
NoVisitNeeded = True
LobbySize = Medium
NoVisitNeeded = True

Level DRTR_SnowySpeedpeaks
LevelName = Snowy Speedpeaks
TypeOfLevel = Race
NumLaps = 4
Music = KMAPLP
MobjScale = FRACUNIT*80/100
SkyTexture = SKY17
Weather = PRECIP_SNOW
SubtractNum = True
NoVisitNeeded = True

Level DRTR_OceanHighrise
LevelName = Ocean Highrise
TypeOfLevel = Battle
Music = OCNHGR
MobjScale = FRACUNIT/4
SkyTexture = OCHGSKY1
NoVisitNeeded = True
SkyboxScale = 8
LobbySize = Small

Level DRTR_AfterhourAlcazar
LevelName = Afterhour Alcazar
TypeOfLevel = Race,Battle
NumLaps = 3
Music = AFALZR
MobjScale = FRACUNIT/4
SkyTexture = ~031
NoVisitNeeded = True
LightContrast = 24
SkyboxScale = 8
Darkness = 0.5

Level DRTR_KodachromePalace
LevelName = Kodachrome Palace
TypeOfLevel = Race
NumLaps = 3
Music = KMAPLS
MobjScale = FRACUNIT/4
SkyTexture = ~031
NoVisitNeeded = True
LightContrast = 24
