Level DRTR_BastionIsle
LevelName = Bastion Isle
TypeOfLevel = Race
NumLaps = 3
Music = BSTILE
MobjScale = FRACUNIT/4
SkyTexture = STRSKY01
LightContrast = 24
NoVisitNeeded = True

Level DRTR_SunkenRemnant
LevelName = Sunken Remnant
TypeOfLevel = Race
NumLaps = 3
Music = KMAPL6
MobjScale = FRACUNIT*50/100
SkyTexture = SKY4887
LightContrast = 24
NoVisitNeeded = True

Level DRTR_PerilPagoda
LevelName = Peril Pagoda
TypeOfLevel = Battle
Music = PPGODA
MobjScale = FRACUNIT/4
SkyTexture = PPGDSKY1
NoVisitNeeded = True
LobbySize = Medium
NoVisitNeeded = True