Freeslot
S_DKRTREE1
S_DKRBUSH1
S_FRVTREE1
S_FRVLAMP1
SPR_FRVL
SPR_FRV1
SPR_DKR2
SPR_DKR1
MT_DKRTREE1
MT_DKRBUSH1
MT_FRVTREE1
MT_FRVLAMP1
sfx_mpbing

State S_DKRTREE1
SpriteName = DKR1
SpriteFrame = A
Duration = -1
Next = S_NULL

State S_DKRBUSH1
SpriteName = DKR2
SpriteFrame = A
Duration = -1
Next = S_NULL

State S_FRVTREE1
SpriteName = FRV1
SpriteFrame = A
Duration = -1
Next = S_NULL

State S_FRVLAMP1
SpriteName = FRVL
SpriteFrame = A
Duration = -1
Next = S_NULL

Object MT_DKRTREE1
MapThingNum = 3918
SpawnState = S_DKRTREE1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 10*FRACUNIT
Height = 90*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOTHINK
RaiseState = S_NULL

Object MT_DKRBUSH1
MapThingNum = 3917
SpawnState = S_DKRBUSH1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 10*FRACUNIT
Height = 90*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOTHINK
RaiseState = S_NULL

Object MT_FRVTREE1
MapThingNum = 3914
SpawnState = S_FRVTREE1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 10*FRACUNIT
Height = 90*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOTHINK
RaiseState = S_NULL

Object MT_FRVLAMP1
MapThingNum = 3913
SpawnState = S_FRVLAMP1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 10*FRACUNIT
Height = 90*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOTHINK
RaiseState = S_NULL
