freeslot("SKINCOLOR_HAZARD") freeslot("SKINCOLOR_GBCSILVER") freeslot("SKINCOLOR_GBCSCARLET") freeslot("SKINCOLOR_GBCLIME") freeslot("SKINCOLOR_GBCSAPPHIRE") freeslot("SKINCOLOR_HOPE") freeslot("SKINCOLOR_FLOPPY", "SKINCOLOR_SHUTTER", "SKINCOLOR_HUNTER", "SKINCOLOR_HOLOGRAM") skincolors[SKINCOLOR_HAZARD] = { name = "Hazard", ramp = {73,188,98,112,125,137,154,156,157,158,159,254,30,31,31,31}, invcolor = SKINCOLOR_ROSEWOOD, invshade = 7, chatcolor = V_BLUEMAP, accessible = true } skincolors[SKINCOLOR_GBCSILVER] = { name = "GBC Silver", ramp = {0,0,0,0,10,10,10,10,20,20,20,20,31,31,31,31}, invcolor = SKINCOLOR_SILVER, invshade = 7, chatcolor = V_GRAYMAP, accessible = true } skincolors[SKINCOLOR_GBCSCARLET] = { name = "GBC Scarlet", ramp = {72,72,72,72,54,54,54,54,40,40,40,40,169,169,169,169}, invcolor = SKINCOLOR_GBCLIME, invshade = 7, chatcolor = V_REDMAP, accessible = true } skincolors[SKINCOLOR_GBCLIME] = { name = "GBC Lime", ramp = {72,72,72,72,112,112,112,112,127,127,127,127,169,169,169,169}, invcolor = SKINCOLOR_GBCSCARLET, invshade = 9, chatcolor = V_GREENMAP, accessible = true } skincolors[SKINCOLOR_GBCSAPPHIRE] = { name = "GBC Sapphire", ramp = {255,255,255,255,134,134,134,134,151,151,151,151,169,169,169,169}, invcolor = SKINCOLOR_GBCSCARLET, invshade = 9, chatcolor = V_GREENMAP, accessible = true } skincolors[SKINCOLOR_HOPE] = { name = "Hope", ramp = {88,83,72,64,51,53,35,205,184,165,154,155,138,139,29,31}, invcolor = SKINCOLOR_SILVER, invshade = 8, chatcolor = V_REDMAP, accessible = true } skincolors[SKINCOLOR_FLOPPY] = { name = "Floppy", ramp = {254,254,254,254,139,139,127,126,125,124,124,123,122,122,122,122}, invcolor = SKINCOLOR_HUNTER, invshade = 7, chatcolor = V_BLUEMAP, accessible = true } skincolors[SKINCOLOR_HUNTER] = { name = "Hunter", ramp = {254,254,254,254,28,26,236,233,68,68,67,53,53,54,54,54}, invcolor = SKINCOLOR_FLOPPY, invshade = 7, chatcolor = V_ORANGEMAP, accessible = true } skincolors[SKINCOLOR_SHUTTER] = { name = "Shutter", ramp = {254,254,254,254,254,199,198,207,207,215,215,34,34,34,34,34}, invcolor = SKINCOLOR_HOLOGRAM, invshade = 7, chatcolor = V_REDMAP, accessible = true } skincolors[SKINCOLOR_HOLOGRAM] = { name = "Hologram", ramp = {237,237,237,237,237,79,78,68,67,67,66,66,52,52,52,52}, invcolor = SKINCOLOR_SHUTTER, invshade = 7, chatcolor = V_YELLOWMAP, accessible = true }