freeslot("SKINCOLOR_HAZARD") freeslot("SKINCOLOR_GBCSILVER") freeslot("SKINCOLOR_GBCSCARLET") freeslot("SKINCOLOR_GBCLIME") freeslot("SKINCOLOR_GBCSAPPHIRE") freeslot("SKINCOLOR_HOPE") skincolors[SKINCOLOR_HAZARD] = { name = "Hazard", ramp = {73,188,98,112,125,137,154,156,157,158,159,254,30,31,31,31}, invcolor = SKINCOLOR_ROSEWOOD, invshade = 7, chatcolor = V_BLUEMAP, accessible = true } skincolors[SKINCOLOR_GBCSILVER] = { name = "GBC Silver", ramp = {0,0,0,0,10,10,10,10,20,20,20,20,31,31,31,31}, invcolor = SKINCOLOR_SILVER, invshade = 7, chatcolor = V_GRAYMAP, accessible = true } skincolors[SKINCOLOR_GBCSCARLET] = { name = "GBC Scarlet", ramp = {72,72,72,72,54,54,54,54,40,40,40,40,169,169,169,169}, invcolor = SKINCOLOR_GBCLIME, invshade = 7, chatcolor = V_REDMAP, accessible = true } skincolors[SKINCOLOR_GBCLIME] = { name = "GBC Lime", ramp = {72,72,72,72,112,112,112,112,127,127,127,127,169,169,169,169}, invcolor = SKINCOLOR_GBCSCARLET, invshade = 9, chatcolor = V_GREENMAP, accessible = true } skincolors[SKINCOLOR_GBCSAPPHIRE] = { name = "GBC Sapphire", ramp = {255,255,255,255,134,134,134,134,151,151,151,151,169,169,169,169}, invcolor = SKINCOLOR_GBCSCARLET, invshade = 9, chatcolor = V_GREENMAP, accessible = true } skincolors[SKINCOLOR_HOPE] = { name = "Hope", ramp = {88,83,72,64,51,53,35,205,184,165,154,155,138,139,29,31}, invcolor = SKINCOLOR_SILVER, invshade = 8, chatcolor = V_REDMAP, accessible = true }