FREESLOT
SPR_KRNL
sfx_FHKRNL
S_KRNLIDLE

STATE S_KRNLIDLE
SpriteName = SPR_KRNL
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_KRNLIDLE

FOLLOWER
Name = kernelsprite
Icon = ICOFKRNL
Category = Homestucks
HornSound = DSFHKRNL
DefaultColor = cerulean
Mode = FLOAT
Scale = 1*FRACUNIT/4
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_KRNLIDLE
