FREESLOT
SPR_PI5A
sfx_FHPI5A
S_PI5AIDLE
S_PI5AFOLLOW
S_PI5AHURT
S_PI5ALOSE
S_PI5AWIN
S_PI5AHITCONFIRM
S_PI5ARING

STATE S_PI5AIDLE
SpriteName = SPR_PI5A
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PI5AIDLE

STATE S_PI5AFOLLOW
SpriteName = SPR_PI5A
SpriteFrame = C|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_PI5AFOLLOW

STATE S_PI5AHURT
SpriteName = SPR_PI5A
SpriteFrame = E|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_PI5AHURT

STATE S_PI5ALOSE
SpriteName = SPR_PI5A
SpriteFrame = G|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_PI5ALOSE

STATE S_PI5AWIN
SpriteName = SPR_PI5A
SpriteFrame = I|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PI5AWIN

STATE S_PI5AHITCONFIRM
SpriteName = SPR_PI5A
SpriteFrame = K|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PI5AHITCONFIRM

STATE S_PI5ARING
SpriteName = SPR_PI5A
SpriteFrame = M|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_PI5ARING

FOLLOWER
Name = Pin
Icon = ICOFPI5A
Category = Stapy
HornSound = DSFHPI5A
DefaultColor = red
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_PI5AIDLE
FollowState = S_PI5AFOLLOW
HurtState = S_PI5AHURT
LoseState = S_PI5ALOSE
WinState = S_PI5AWIN
HitConfirmState = S_PI5AHITCONFIRM
RingState = S_PI5ARING
