-- Cave story sfx dub for curly
-- New format
DUB_XRegisterDub("flo_dinerdash", "voicedflo", {
    win = "sfx_ddflwi", -- Win
    lose = {"sfx_ddfll1", "sfx_ddfll2", "sfx_ddfll3"}, -- Lose
    hurt = {"sfx_ddflh1", "sfx_ddflh2", "sfx_ddflh3", "sfx_ddflh4"}, -- Hurt sounds, add as much as you want
    attack = {"sfx_ddfla1", "sfx_ddfla2"}, -- Attack sounds
    boost = {"sfx_ddflb1", "sfx_ddflb2"}, -- Boost 1
    overtake = "sfx_ddflsl", -- "You are too slow!"
    hitem = {"sfx_dflhc1", "sfx_dflhc2", "sfx_dflhc3"}, -- Hit 'em
    gloat = "sfx_ddflgl", -- Gloat
    spb = {"sfx_ddspb1", "sfx_ddspb2", "sfx_ddspb3", "sfx_ddspb4"}, -- Chased by spb
    steal = {"sfx_ddfls1", "sfx_ddfls2"}, -- Steal item
    stolen = "sfx_ddflst", -- Item got stolen
})

DUB_RegisterDub("flo_dinerdash", "muteflo", {
	[SKSKWIN]  = "sfx_ddshwi",
	[SKSKLOSE] = "sfx_ddshls",
	[SKSKPAN1] = "sfx_ddshh1",
    [SKSKPAN2] = "sfx_ddshh2",
	[SKSKATK1] = "sfx_ddsha1",
	[SKSKATK2] = "sfx_ddsha2",
	[SKSKBST1] = "sfx_ddshb1",
	[SKSKBST2] = "sfx_ddshb2",
	[SKSKSLOW] = "sfx_ddshsl",
	[SKSKHITM] = "sfx_ddshht",
	[SKSKPOWR] = "sfx_ddshgl",
})