FREESLOT
SPR_CREW
S_MINICREWMATE_STAND
S_MINICREWMATE_RUN1
S_MINICREWMATE_RUN2
S_MINICREWMATE_RUN3
S_MINICREWMATE_RUN4
MT_MINICREWMATE
SPR_GUN_
MT_GUN
S_GUN

State S_MINICREWMATE_STAND
SpriteName = CREW
SpriteFrame = A
Duration = 5
Next = S_MINICREWMATE_STAND


State S_MINICREWMATE_RUN1
SpriteName = CREW
SpriteFrame = B
Duration = 5
Next = S_MINICREWMATE_RUN2

State S_MINICREWMATE_RUN2
SpriteName = CREW
SpriteFrame = C
Duration = 5
Next = S_MINICREWMATE_RUN3

State S_MINICREWMATE_RUN3
SpriteName = CREW
SpriteFrame = D
Duration = 5
Next = S_MINICREWMATE_RUN4

State S_MINICREWMATE_RUN4
SpriteName = CREW
SpriteFrame = E
Duration = 5
Next = S_MINICREWMATE_RUN1

Object MT_MINICREWMATE
MapThingNum = -1
SpawnState = S_MINICREWMATE_STAND
SeeState = S_MINICREWMATE_RUN1
SpawnHealth = 1
ReactionTime = 1
AttackSound = sfx_kill
Speed = 30
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 1
Flags = MF_SPECIAL|MF_SOLID

State S_GUN
SpriteName = GUN_
SpriteFrame = A|FF_PAPERSPRITE
Duration = 5
Next = S_GUN

Object MT_GUN
MapThingNum = -1
SpawnState = S_GUN
SpawnHealth = 1
ReactionTime = 1
Speed = 0
Radius = 1*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 1
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT