FREESLOT
SPR_CREW
S_MINICREWMATE_STAND
S_MINICREWMATE_RUN1
S_MINICREWMATE_RUN2
S_MINICREWMATE_RUN3
S_MINICREWMATE_RUN4
MT_MINICREWMATE

State S_MINICREWMATE_STAND
SpriteName = CREW
SpriteFrame = A
Duration = 5
Next = S_MINICREWMATE_STAND


State S_MINICREWMATE_RUN1
SpriteName = CREW
SpriteFrame = B
Duration = 5
Next = S_MINICREWMATE_RUN2

State S_MINICREWMATE_RUN2
SpriteName = CREW
SpriteFrame = C
Duration = 5
Next = S_MINICREWMATE_RUN3

State S_MINICREWMATE_RUN3
SpriteName = CREW
SpriteFrame = D
Duration = 5
Next = S_MINICREWMATE_RUN4

State S_MINICREWMATE_RUN4
SpriteName = CREW
SpriteFrame = E
Duration = 5
Next = S_MINICREWMATE_RUN1

Object MT_MINICREWMATE
MapThingNum = -1
SpawnState = S_MINICREWMATE_STAND
SeeState = S_MINICREWMATE_RUN1
SpawnHealth = 1
ReactionTime = 1
AttackSound = sfx_kill
Speed = 30
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 1
Flags = MF_SPECIAL|MF_SOLID