FREESLOT
SPR_NIMP
MT_NOTIMPOSTOR
S_NOTIMPOSTOR
S_LESUSAMOGUS
MT_VENT
S_VENT

State S_NOTIMPOSTOR
SpriteName = NIMP
SpriteFrame = A
Duration = 5
Next = S_NOTIMPOSTOR

State S_LESUSAMOGUS
SpriteName = NIMP
SpriteFrame = B
Duration = 5
Next = S_LESUSAMOGUS

Object MT_NOTIMPOSTOR
MapThingNum = -1
SpawnState = S_NOTIMPOSTOR
SpawnHealth = 1
ReactionTime = 1
Speed = 0
Radius = 1*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 1
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT

Object MT_VENT
MapThingNum = -1
SpawnState = S_VENT
SpawnHealth = 1
ReactionTime = 1
Speed = 0
Radius = 50*FRACUNIT
Height = 1*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0