Freeslot
SPR_MEJU
S_MEJUSPH1
S_MEJUPOP1
S_MEJUPOP2
sfx_s3k77

State S_MEJUSPH1
SpriteName = MEJU
SpriteFrame = FF_ANIMATE|A
Var1 = 3
Var2 = 5
Duration = -1
Next = S_NULL

State S_MEJUPOP1
SpriteName = NULL
SpriteFrame = 0
Duration = 6*TICRATE
Next = S_MEJUPOP2
Var1 = 0
Var2 = 0

State S_MEJUPOP2
SpriteName = NULL
SpriteFrame = 0
Duration = 0
Action = A_SpawnFreshCopy
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_MEJUSPH
#$Name Meta Junglira Bubble
#$Sprite MEJUA0
#$Category Dig Pack
MapThingNum = 3850
SpawnState = S_MEJUSPH1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_MEJUPOP1
XDeathState = S_NULL
DeathSound = sfx_s3k77
Speed = 0
Radius = 90*FRACUNIT
Height = 90*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
Flags = MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY
RaiseState = S_NULL