Freeslot
S_BRBSKEL1
S_RANDOMITEMBOX
S_RANDOMITEMBOXPOP
S_RANDOMITEMBOXRESPAWN
S_RANDOMITEMBOXSPAWNER
SPR_BNSL
MT_BRBSKEL1
sfx_bnqu
sfx_mogus
sfx_idolge
sfx_cdbng
sfx_suffer

State S_BRBSKEL1
SpriteName = BNSL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 5
Var2 = 4

State S_RANDOMITEMBOX
SpriteName  = RNDM
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 23
Var2 = 3

State S_RANDOMITEMBOXPOP
SpriteName  = BOM1
SpriteFrame = FF_ANIMATE|A
Duration = 20
Var1 = 3
Var2 = 5
Next = S_RANDOMITEMBOXRESPAWN

State S_RANDOMITEMBOXRESPAWN
Duration = 55
Next = S_NULL

State S_RANDOMITEMBOXSPAWNER
Duration = -1
Next = S_NULL

Object MT_BRBSKEL1
MapThingNum = 3936
SpawnState = S_BRBSKEL1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 30*FRACUNIT
Height = 30*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_DONTENCOREMAP
RaiseState = S_NULL

Object MT_RANDOMITEMBOX
#$Name Dynamic Random Item
#$Sprite RNDMA0
#$Category Community Resources
MapThingNum = 2401
SpawnState  = S_RANDOMITEMBOX
DeathState  = S_RANDOMITEMBOXPOP
DeathSound  = SFX_KC2E
SpawnHealth = 1000
Radius = 36*FRACUNIT
Height = 36*FRACUNIT
Flags  = MF_SPECIAL|MF_PUSHABLE|MF_BOUNCE|MF_NOGRAVITY|MF_DONTENCOREMAP

Object MT_RANDOMITEMBOXSPAWNER
#$Name Dynamic Random Item Spawner
#$Sprite FITMA0
#$Category Community Resources
MapThingNum = 2402
SpawnState  = S_RANDOMITEMBOXSPAWNER
DeathState  = S_NULL
Radius = 36*FRACUNIT
Height = 36*FRACUNIT
Flags  = MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY