Freeslot
SPR_PRCA
SPR_PRMA
MT_PRIDECAULDRON
MT_PRIDEMAGMA
S_PRIDECAULDRON1
S_PRIDECAULDRON2
S_PRIDECAULDRON3
S_PRIDECAULDRON4
S_PRIDECAULDRON5
S_PRIDECAULDRON6
S_PRIDECAULDRON7
S_PRIDECAULDRON8
S_PRIDEMAGMA1

State S_PRIDECAULDRON1
SpriteName = PRCA
SpriteFrame = A
Var1 = 0
Var2 = 0
Duration = 70
Next =  S_PRIDECAULDRON2
Action = none

State S_PRIDECAULDRON2
SpriteName = PRCA
SpriteFrame = B
Var1 = 0
Var2 = 0
Duration = 3
Next =  S_PRIDECAULDRON3
Action = A_DropMine

State S_PRIDECAULDRON3
SpriteName = PRCA
SpriteFrame = B
Var1 = 0
Var2 = 0
Duration = 3
Next =  S_PRIDECAULDRON4
Action = A_DropMine

State S_PRIDECAULDRON4
SpriteName = PRCA
SpriteFrame = B
Var1 = 0
Var2 = 0
Duration = 3
Next =  S_PRIDECAULDRON5
Action = A_DropMine

State S_PRIDECAULDRON5
SpriteName = PRCA
SpriteFrame = B
Var1 = 0
Var2 = 0
Duration = 3
Next =  S_PRIDECAULDRON6
Action = A_DropMine

State S_PRIDECAULDRON6
SpriteName = PRCA
SpriteFrame = B
Var1 = 0
Var2 = 0
Duration = 3
Next =  S_PRIDECAULDRON7
Action = A_DropMine

State S_PRIDECAULDRON7
SpriteName = PRCA
SpriteFrame = B
Var1 = 0
Var2 = 0
Duration = 3
Next =  S_PRIDECAULDRON8
Action =  A_DropMine

State S_PRIDECAULDRON8
SpriteName = PRCA
SpriteFrame = B
Var1 = 0
Var2 = 0
Duration = 3
Next = S_PRIDECAULDRON1
Action = A_DropMine

State S_PRIDEMAGMA1
SpriteName = PRMA
SpriteFrame = FF_FULLBRIGHT|A
Var1 = 0
Var2 = 0
Duration = -1
Next = S_NULL
Action = none

Object MT_PRIDECAULDRON
#$Name Pridemoor Keep Cauldron
#$Sprite PRCAA0
#$Category Dig Pack
MapThingNum = 3914
SpawnState = S_PRIDECAULDRON1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 70*FRACUNIT
Height = 50*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
RaiseState = MT_PRIDEMAGMA
Flags = MF_SOLID|MF_NOGRAVITY

Object MT_PRIDEMAGMA
#$Name Pridemoor Keep Magma
#$Sprite PRMAA0
#$Category Dig Pack
MapThingNum = 3913
SpawnState = S_PRIDEMAGMA1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 36*FRACUNIT
Height = 30*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 64*FRACUNIT
RaiseState = MT_PRIDEMAGMA
Flags = MF_MISSILE
