Freeslot
S_LCBLORB1
S_LYBONER1
S_LYBONEL1
S_LYSPOOK1
S_PRATLOOK1
S_BRBSKEL1
S_PLPATREE
S_PLPABUB1
S_PLPABUBPOP1
S_PLPABUBPOP2
S_PLPABUBPOP3
S_PLPABUBPOP4
S_PLPABUBPOP5
S_PLPABUBPOP6
S_PLPABLORB1
S_RANDOMITEMBOX
S_RANDOMITEMBOXPOP
S_RANDOMITEMBOXRESPAWN
S_RANDOMITEMBOXSPAWNER
SPR_LYBR
SPR_LYBL
SPR_LYSP
SPR_PMRT
SPR_BNSL
SPR_PLPT
SPR_PLBL
SPR_PLSL
SPR_LCSL
MT_LCBLORB
MT_LYBONER
MT_LYBONEL
MT_LYSPOOK
MT_PROPRAT
MT_BRBSKEL1
MT_PLPATREE
MT_PLPABLORB
sfx_bnqu
sfx_skinto
sfx_mogus
sfx_lcmldg
sfx_lcmlfr
sfx_lcslim
sfx_idolge
sfx_cdbng
sfx_ctcvbt
sfx_xplfir
sfx_suffer

State S_LYBONER1
SpriteName = LYBR
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1
Var2 = 10

State S_LYBONEL1
SpriteName = LYBL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1
Var2 = 10

State S_LYSPOOK1
SpriteName = LYSP
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3
Var2 = 6

State S_PRATLOOK1
SpriteName = PMRT
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1
Var2 = 10

State S_BRBSKEL1
SpriteName = BNSL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 5
Var2 = 4

State S_PLPATREE
SpriteName = PLPT
SpriteFrame = A
Duration = -1
Next = S_NULL

State S_PLPABUB1
SpriteName = PLBL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3
Var2 = 6

State S_PLPABUBPOP1
SpriteName = PLBL
SpriteFrame = E
Duration = 2
Next = S_PLPABUBPOP2
Var1 = 0
Var2 = 0

State S_PLPABUBPOP2
SpriteName = NULL
SpriteFrame = 0
Duration = 15*TICRATE
Next = S_PLPABUBPOP3
Var1 = 0
Var2 = 0

State S_PLPABUBPOP3
SpriteName = NULL
SpriteFrame = 0
Duration = 0
Action = A_SpawnFreshCopy
Next = S_NULL
Var1 = 0
Var2 = 0

State S_PLPABLORB1
SpriteName = PLSL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3
Var2 = 6

State S_RANDOMITEMBOX
SpriteName  = RNDM
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 23
Var2 = 3

State S_RANDOMITEMBOXPOP
SpriteName  = BOM1
SpriteFrame = FF_ANIMATE|A
Duration = 20
Var1 = 3
Var2 = 5
Next = S_RANDOMITEMBOXRESPAWN

State S_RANDOMITEMBOXRESPAWN
Duration = 55
Next = S_NULL

State S_RANDOMITEMBOXSPAWNER
Duration = -1
Next = S_NULL

State S_LCBLORB1
SpriteName = LCSL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3
Var2 = 6

Object MT_LYBONER
MapThingNum = 3933
SpawnState = S_LYBONER1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 30*FRACUNIT
Height = 45*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_DONTENCOREMAP
RaiseState = S_NULL

Object MT_LYBONEL
MapThingNum = 3934
SpawnState = S_LYBONEL1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 30*FRACUNIT
Height = 45*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_DONTENCOREMAP
RaiseState = S_NULL

Object MT_LYSPOOK
MapThingNum = 3935
SpawnState = S_LYSPOOK1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 30*FRACUNIT
Height = 45*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOGRAVITY|MF_DONTENCOREMAP
RaiseState = S_NULL

Object MT_PROPRAT
MapThingNum = 3925
SpawnState = S_PRATLOOK1
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
Speed = 4*FRACUNIT
Radius = 20*FRACUNIT
Height = 30*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY
RaiseState = S_NULL

Object MT_BRBSKEL1
MapThingNum = 3936
SpawnState = S_BRBSKEL1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 30*FRACUNIT
Height = 30*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_DONTENCOREMAP
RaiseState = S_NULL

Object MT_PLPATREE
MapThingNum = 3937
SpawnState = S_PLPATREE
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 50*FRACUNIT
Height = 55*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOTHINK
RaiseState = S_NULL

Object MT_PLPABUB
MapThingNum = 3938
SpawnState = S_PLPABUB1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_PLPABUBPOP1
XDeathState = S_NULL
DeathSound = sfx_s3k77
Speed = 0
Radius = 100*FRACUNIT
Height = 100*FRACUNIT
DispOffset = 0
Mass = 0
Damage = 0
Flags = MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY
RaiseState = S_NULL

Object MT_PLPABLORB
MapThingNum = 3919
SpawnState = S_PLPABLORB1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 20*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
RaiseState = S_NULL

Object MT_RANDOMITEMBOX
#$Name Dynamic Random Item
#$Sprite RNDMA0
#$Category Community Resources
MapThingNum = 2401
SpawnState  = S_RANDOMITEMBOX
DeathState  = S_RANDOMITEMBOXPOP
DeathSound  = SFX_KC2E
SpawnHealth = 1000
Radius = 36*FRACUNIT
Height = 36*FRACUNIT
Flags  = MF_SPECIAL|MF_PUSHABLE|MF_BOUNCE|MF_NOGRAVITY|MF_DONTENCOREMAP

Object MT_RANDOMITEMBOXSPAWNER
#$Name Dynamic Random Item Spawner
#$Sprite FITMA0
#$Category Community Resources
MapThingNum = 2402
SpawnState  = S_RANDOMITEMBOXSPAWNER
DeathState  = S_NULL
Radius = 36*FRACUNIT
Height = 36*FRACUNIT
Flags  = MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY

Object MT_LCBLORB
MapThingNum = 3915
SpawnState = S_LCBLORB1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 2
AttackSound = sfx_None
PainState = S_NULL
PainChance = 3072
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 15*FRACUNIT
Height = 15*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
RaiseState = S_NULL
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE