FREESLOT
SPR_CPTO
sfx_FHCPTO
S_CPTOIDLE

STATE S_CPTOIDLE
SpriteName = SPR_CPTO
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_CPTOIDLE

FOLLOWER
Name = Pallete_Test
Icon = ICOFCPTO
Category = Fanworks
HornSound = DSFHCPTO
DefaultColor = green
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_CPTOIDLE
