#here are the cutscenes, bleeh.
#Hard limit at 128, start converting cutscenes

#INTRO
Cutscene 1
NumScenes 5
Scene 1
NumberOfPics = 1
Pic1Name = WSPS
Pic1Duration = 330
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 4
TextYPos = 128
Music = EPIC
SceneText =
                     #
Scene 2
NumberOfPics = 1
pic1hires = true
Pic1Name = INTRO1
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 4
TextYPos = 128
Music = CSCEN
SceneText = Soon after Sonic and Tails stopped Dr. Robotnik
from stealing the master emerald, the chaos 
emeralds suddenly revealed an island.
#
Scene 3
NumberOfPics = 1
Pic1Name = MAP04P
Pic1Duration = 400
Pic1XCoord = 80
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
SceneText = But little did they know, Robotnik
came back from the ocean he was stranded in...
#
Scene 4
NumberOfPics = 1
Pic1Name = MAP04P
Pic1Duration = 400
Pic1XCoord = 80
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
SceneText = "Darn it! I would've won if it weren't
for that stupid blue hedgehog!" says Robotnik.
#
Scene 5
NumberOfPics = 1
Pic1Name = MAP04P
Pic1Duration = 400
Pic1XCoord = 80
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
SceneText = "But now... It's finally time for
plan B!"
#

#thank you screen
Cutscene 2
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = THANKYOU
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 0
TextYPos = 10
Music = END
SceneText = Thanks for playing 
the Destiny Island 
demo. This is the 
first ever release 
of the mod where 
it's not the last. 
Please be patient 
for the next demo 
because i'm the 
only one working 
on this!
#
Scene 2
NumberOfPics = 1
Pic1Name = THANKYOU
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 0
TextYPos = 10
Music = END
SceneText = Well now you're 
being sent to 
the title. If
you are going
to keep playing,
try checking
out your 
finished file's
level select.


Did you get
all those emblems?
#

Cutscene 3
NumScenes 1
Scene 1
NumberOfPics = 1
Pic1Name = GTFO
Pic1Duration = 10000000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 0
TextYPos = 10
Music = GETOUT
SceneText = Get out.
#